Sources
[none] -> IEnumerable<EntityUid>
Returns a list of all entities in the simulation.
Returns the given entity.
spawn:at <entity prototype>
IEnumerable?<EntityCoordinates> -> IEnumerable?<EntityUid>
Spawns a new entity at the given coordinates.
spawn:on <entity prototype>
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Spawns a new entity on the other given entity.
spawn:attached <entity prototype>
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Spawns a new entity attached to the other given entity.
Filters
IEnumerable<EntityUid> -> IEnumerable<EntityUid>
Filters the input for entities with some given component.
This command can be inverted with not.
IEnumerable<EntityUid> -> IEnumerable<EntityUid>
Filters the input for entities built from a given prototype.
This command can be inverted with not.
IEnumerable<EntityUid> -> IEnumerable<EntityUid>
Filters the input for entities that are currently paused.
This command can be inverted with not.
IEnumerable?<EntityUid> -> IEnumerable<EntityUid>
Filters for entities nearby the inputs, returning all entities within range of it.
IEnumerable<EntityUid> -> IEnumerable<EntityUid>
Filters the input for entities with a name matching the regex $regex^.
comp:has <component type>
IEnumerable?<EntityUid> -> IEnumerable?<bool>
Returns true if the input entity has the given component, otherwise false.
IEnumerable?<EntityUid> -> IEnumerable?<EntityCoordinates>
Returns the coordinates of the input entities, relative to their parent.
IEnumerable?<EntityUid> -> IEnumerable?<EntityCoordinates>
Returns the coordinates of the input entities, relative to the map.
Mutators
IEnumerable<EntityUid> -> [none]
Deletes the inputs from the simulation. Gone. Poof.
replace <entity prototype>
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Replaces the given entities with another of some prototype, preserving only it’s position and rotation.
tp:coords <entity coordinates>
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Teleports the input to the given coordinates.
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Teleports the input to the given entity.
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Teleports the input into the given entity.
comp:add <component type>
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Adds the given component to the entity.
comp:ensure <component type>
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Ensures the input has the given component.
IEnumerable?<EntityUid> -> IEnumerable?<EntityUid>
Removes the given component from the entity.