
release/ directory of the Robust you’re working out of. This will make the launcher use exclusively local engine builds you’ve made, regardless of what server you connect to.
You can then run the packaging scripts in Tools/ (package_client_build.py or package_webview.py) to fill the release/ folder with the engine zip files you need. Every time you change the engine you’d just re-run the script and the launcher would pick it up next time.
Then you can just connect your launcher to your local server through the wonders of ACZ, and you’ll be off!